January 6, 2009
 Forums  



WELCOME TO THE OFFICIAL

PSYCHO CLOWN POSSE FORUMS!

Psycho Clown Posse Forums
Subject: We were Soldiers - Big Game - Ramona - Nov.8th
Prev Next
You are not authorized to post a reply.

Author Messages
KrustyUser is Online
Not just a toy anymore
Ringmaster
Ringmaster
Posts:1329


10/23/2008 9:39 AM  

 

 

 

 

$25 Entry & Air

OCMI and Giant Paintball Present:
Big Games Series: We Were Soldiers

Story:

In 1965 the United States had switched from an advisory role to a direct application of soldiers in the conflict between North and South Vietnam. By this time North Vietnamese irregular soldiers had control of most of the countryside just north of the South Vietnam capitol of Saigon. They had set up a major military infrastructure in the Central highlands where there were very few reliable roads making their base s relatively immune to attacks from the generally road-bound heavy weapons of the U.S. and South Vietnamese forces. By fall of 1965 large amounts of North Vietnamese forces were gathering in these areas and were poised to attack and cut South Vietnam in half.

The U.S. command saw this situation as an opportunity to test their newly developed air mobility tactics. These tactics called for an infantry battalion to be delivered into, supplied, and taken out of an area with helicopters. Since heavy weapons could not follow they would be supported by long range artillery and bomber support with help from observers on the ground.

In November of 1965 intelligence discovered some sort of concentration of North Vietnamese forces on Chu Pong Mountain. U.S command decided to test this area by sending in a reconnaissance force.

On November 14, 1965 at 1042 hours the first elements of Bravo Company, 1st Battalion, 7th Cavalry arrived at LZ (Landing Zone) X-Ray after 30 minutes of bombardment by artillery. Within 30 minutes of securing a perimeter they captured a North Vietnamese soldier who informed them that there were an estimated 1,600 North Vietnamese soldiers on the mountain compared to the 200 U.S. soldiers. Soon after, while pursuing the enemy a small group of U.S. soldiers became cut off from the main group. Alive but surrounded these soldiers would fight for their lives and become known as the “lost platoon”. While the U.S. forces fought off North Vietnamese attacks coming from all sides over the course of the day they made multiple attempts to rescue the “lost platoon” but were unsuccessful. Once even getting as close a 25 yards away before being forced to pull back. The U.S soldiers were forced to dig in for the night on high alert and wait for the morning.

At dawn the North Vietnamese launched a giant three pronged attack of which the U.S. forces were able to repel after 3 hours of intense fighting. Soon after the attack reinforcements and supplies arrived and the injured were taken out via helicopter. Now reinforced, the U.S. launched a third attempt to rescue the “lost platoon” in which they were finally able to reach them. Under heavy fire the brought back every soldier who had been cut off and dug in for a second night. Throughout the night the U.S. fought off multiple attacks and was able to hold until morning and for more reinforcements to arrive.

The battle for LZ X-Ray over the U.S. had lost 79 soldiers compared to the thousands of losses that the North Vietnamese had suffered. This was the very first of many conflicts between North Vietnam and U.S forces in what would become the Vietnam War.

General Idea:
The general idea of the Big Game is to create a stepping stone between recreational paintball play and scenario paintball play. This type of game takes some aspects from a scenario game such as a larger field, a theme, props, and all day play but leaves out some of the more confusing and tedious aspects like characters, missions, and role-playing. This can get players both exited and used to a larger game format without feeling so overwhelmed by many of the other parts.

Game Play:

Rules--
The regular park rules will be in effect with gun hits counting for elimination.
General--

Each side begins at its own starting outpost which is a flag station. They need to capture as many flag stations as possible, as well as recover/capture “Lost Platoon”. There will also be weapons caches and medical supplies spread throughout the field. Points will be awarded for flag station control as well as prop retrieval.
Flag Stations--

Flag stations will be spread throughout the field and marked on your player map. Each flag station will have your team’s flag and the other team’s flag on it. To gain control of the flag station, simply raise your team’s flag to the top. The game will be instant reinsert at the closest flag station that your team controls. There will be a circle drawn on the ground 10 feet out from the flag post. If you get shot inside that circle then you must go to another team controlled flag station to reinsert.
Props--

Props will be distributed throughout the field at the beginning of the day and again after lunch. Teams will get points for recovered props. To recover a prop simply bring it back to your teams starting outpost to get credit. If you
get shot or the prop gets shot while carrying it you are out. Drop the prop where it is and reinsert at the closest flag station.
Medics--

Medics will be in play for this game. They will be marked by a special medic arm band and will carry while “medic tape” along with a towel. If you get shot anywhere but the head and wish to be healed by a simply drop to the ground. The medic has 2 minutes (120 seconds) to get to you. You may not move. If the medic does not get to you in time or you move in any direction (no matter how far) you are out. Go back and reinsert at the closest team controlled flag station. Medics can heal another medic but they can not heal themselves.

Launchers--
Field approved launchers will be allowed in play. The “kill radius” is 10 feet in every direction from the spot where the rocket impacts in open terrain. A direct hit on a building eliminates everyone inside that building and everyone using that building for cover not matter how large that building is. If a rocket impacts just outside of a building (but does not hit the building) the 10 foot radius rule is used on all players outside of the building. However any players inside the building are still in play as the rocket did not strike the building.

Grenades--
Paint grenades are allowed. If even a single droplet of splatter gets on any player from a paint grenade then they are out.

Scoring--
Points will be totaled at the end of the morning session and at the end of the afternoon session.

Scoring is as follows:

100 points - Flag station controlled at end morning/afternoon play
25 points - Captured/Recovered “Lost Platoon”
10 points - Recovered Weapons Cache
10 points - Recovered Medical Supplies
The team with the most points at the end of the day wins.

General Game Day Schedule:

0700 Park Opens
0830 Morning Rules
0930 Game On
1230 Lunch
1330 Game On (Switch Sides)
1600 Game Over
1615 Final Score and Raffle

1 Case, 1 Kill ...

Can't sleep, the Clowns will eat me
You are not authorized to post a reply.
Forums > Scenarios > Big Games > We were Soldiers - Big Game - Ramona - Nov.8th



ActiveForums 3.7
Print  

RULES Minimize

Treat others as you would like to be treated Yourself !!!!

 

 

Site Meter

Print  

Forums | Calendar
  Copyright 2007 by Psycho Clown Posse   Terms Of Use  Privacy Statement